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Steppe Flanker

(image)

Some goblins have discovered that the skills gained on the hunt can be put to use on the battlefield. While goblins are not overly welcome among the raiding parties, they are undeniably useful and so their presence is tolerated, if grudgingly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Steppe Hunter
Advances to:
Cost: 22
HP: 30
Movement: 6
XP: 150
Level: 2
Alignment: chaotic
IDSteppe Flanker
Abilities:
(image)knife
blade
5 - 2
melee
(image)harpoon
pierce
5 - 3
ranged
slows
Resistances:
blade0%
pierce0%
impact0%
fire-20%
cold20%
arcane0%
TerrainMovement CostDefense
Aldeias:160%
Cancelar140%
Cave Wall9920%
Chasm9920%
Continental130%
Deep Water9920%
Forest160%
Hills150%
Ilha140%
Mountains350%
Mushroom Grove240%
Shallow Water320%
Swamp230%
não140%